

tIcon(omBitmap(LaunchUICommon.TintBitmap(codeResource(context.getResources(), R.drawable.marker_smallest_mipmap), LaunchUICommon. Before starting your application, Android studio installer will display following window to select an option where you want to run your Android application. tIcon(omBitmap(LaunchUICommon.TintBitmap(codeResource(context.getResources(), R.drawable.marker_missilesitenuke_online_16), LaunchUICommon.AllegianceColours)))

tIcon(omBitmap(LaunchUICommon.TintBitmap(codeResource(context.getResources(), R.drawable.marker_missilesitenuke_online_32), LaunchUICommon.AllegianceColours))) tIcon(omBitmap(LaunchUICommon.TintBitmap(codeResource(context.getResources(), R.drawable.marker_missilesitenuke), LaunchUICommon.AllegianceColours))) Select the SDK Location section in the list of the left. Here is the code (zoom level 4 is the minimum zoom level): if(zoom > 8) Change Android Studio project JDK Go to File > Project Structure. The 16 and 32 pixel ones are not being used. Yet, the only mip-maps being set are the 64 pixel and 2 pixel ones. setIcon() to change them when the zoom level changes by a relevant amount. This way, you’ll use the same JDK irrespective of where you initiate the build from. I am experimenting with 4 levels of mip-maps, measuring 64 pixels, 32, 16, and finally 2 pixels squared, using. If you build from both Android Studio and a command line on a specific machine, it’s recommended to make sure that JDK location setting inside Android Studio and JAVAHOME point to the same place.

studio. In my android studio application, a location-based strategy game, I am trying to implement mip-mapping for the unit icons in the game. By inspecting studio.sh, you can also set one of STUDIOJDK, JDKHOME or JAVAHOME environment variables to point to the JDK location.
